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Retribution Paladins will get either a cheap wow gold buff to it through talents or ffxiv gil a wow gold sellers replacement strike, it has not been determined yet. This change really should improve leveling as a Paladin as it will give low level paladins a cheap wow gold fast solid attack that they can use, were right now at low levels you are very limited. Cleanse is being changed to fit into the new dispel system. It will now only remove defensive magic (debuffs on friendly targets), diseases, and poisons. This partially removes its ability to cleanse magic effects on players. To what degree this effects the wow gold fast delivery ability is ffxiv gil unclear as it really depends what magic gets classed as defensive magic. At first glance it doesn’t seem like anything to worry about. Next up is a nice buffing change. Blessing of Might will now also grand the benefit of Blessing of Wisdom. The idea here is that in a group with two Paladins one can now do a group Kings and the other a group Might and get everyone with a valid buff. There should be no need to juggle buffs per class or per player. On the healing from there will be several changes. Holy Shock will be a class healing spell rather than a holy spec only ability. This will allow all Paladins to have an instant heal available to them. Also the holy tree will get a new big heal spell and the other heals will be rebalanced. Currently flash of light is both fast and efficient, where other classes fast heals are inefficient. The plan is to make Holy Light to efficient heal, Flash of Light the fast heal, and the new heal the really big slow heal. Also planned are changes to the way Beacon of Light works. Blizzard is unhappy that it essentially allows two heals for free all the time. They state that they want tit to save GDS's and targeting time, not save mana. It may cost more to cast a heal while using Beacon of Light or it may only function off certain heals, it has not been decided yet. The effect this will have is huge, since most Paladins rely on getting two heals for the cost of one. Lastly for Holy Paladins, spirit will be used for their mana regeneration. This could be a big change since currently Paladins rely on MP5 and mana regen through critical heals. How much this plays in to the game will have to be determined when it goes live. A few changes are also in the works for Protection Paladins.
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